The CREPE method.
Every engagement runs the same decision system. The depth changes by buyer and scope. The reasoning standard does not.
The five stages
Classify, Reposition, Evidence-test, Plan, Execute.
C — Classify
Establish the real Steam category, buyer, comparables, and demand tier, and whether the game sells on looks, on play, or on both.
R — Reposition
Clarify the commercial promise: familiar category, meaningful difference, capsule, trailer, screenshots, copy, tags, and price framing.
E — Evidence-test
Challenge every assumption with Steamworks data, comparables, builds, playtests, creator response, festival results, reviews, and refunds.
P — Plan the beats
Sequence Coming Soon, playtest, public demo, festivals, creators, Next Fest, release date, launch, and catalog activity.
E — Execute and evolve
Implement approved work with named owners, monitor the evidence, and decide: continue, fix, reposition, delay, launch, reduce, or stop.
The evidence standard
Nine fields. Every recommendation.
So you can always distinguish observation from interpretation, and current evidence from inherited doctrine. Documented platform behavior and reliable client data outrank heuristics.
- ObservationWhat is happening?
- EvidenceWhat client data, comparable, player feedback, policy, or platform behavior supports it?
- Evidence typePlatform-documented, client data, external research, case, heuristic, inference, or unknown.
- ConfidenceHigh, medium, low, or unsettled.
- Alternative explanationWhat else could plausibly explain the result?
- Commercial implicationWhy it matters to demand, conversion, execution, compliance, or risk.
- ActionWhat exactly should change.
- Owner and deadlineWho is accountable, and by when.
- Success testWhat evidence would support, reject, or leave the recommendation inconclusive.
Adversarial quality review
Before a recommendation reaches you, it has to survive questions like these:
- Are correlation and causation being confused?
- Is an outdated threshold or platform behavior being presented as current?
- Is this primarily a demand, product, page, traffic, timing, or implementation problem?
- Are the comparables genuinely comparable in category, scope, price, and audience?
- Does the page promise an experience the game cannot deliver?
- Will the activity create qualified player behavior, or only vanity metrics?
- Is additional spending rational given the evidence and the revenue ceiling?
- Would a skeptical developer or publisher successfully challenge this recommendation?
What we refuse to sell
Strategy and implementation stay tied to commercial decisions with measurable consequences. That rules out:
- Daily social media or Discord management as the lead service.
- Mass press-release distribution or unqualified bulk creator outreach.
- Advertising as a rescue strategy for weak product-market fit.
- Guaranteed placement, viral marketing, or fixed wishlist packages.
- Unlimited access, revisions, title coverage, or undefined consulting hours.
- Standalone analysis with no implementation or decision system.
How an engagement runs
Eight steps, start to decision.
Production days pause while we wait for access, assets, decisions, or approval, so schedules stay honest in both directions.
- ApplicationYou provide buyer type, game, stage, dates, budget, wishlists, demo status, history, team, and the decision you need to make.
- QualificationA 20-minute fit call confirms the buyer path and scope. It is not a free teardown or strategy session.
- Data roomYou supply Steamworks data, builds, assets, prior plans, creator and festival history, playtest notes, and metrics.
- DiagnoseWe classify the market, demand, product, page, evidence, and the principal commercial constraint.
- DecideTogether we confirm positioning, priorities, exclusions, owners, deadlines, success indicators, and the next checkpoint.
- ImplementWe and your team execute the approved page, asset, Steamworks, vendor, or milestone work.
- MeasureBefore/after traffic, wishlists, demo behavior, coverage, sales, reviews, and refunds are captured where available.
- ReviewThe commercial review decides: continue, intensify, fix, reposition, test, delay, launch, harvest, or move on.
ContentCrepe guarantees the defined scope, evidence standard, implementation responsibilities, and delivery process. It does not guarantee wishlists, revenue, reviews, coverage, virality, creator acceptance, festival acceptance, or Steam placement.
Commercial honesty cuts both ways: where the evidence points that way, we will recommend repositioning, delaying, reducing scope, stopping spend, or moving on to the next game.
Put the method to work
Bring a decision worth testing.
The application asks for the same evidence the method runs on: page, build, metrics, timing, budget, and the decision in front of you.