Indie Game Scholarship.
Limited-budget team. Serious commercial standard. ContentCrepe reserves a small number of subsidized consulting engagements for promising independent game teams that can execute, but cannot currently access the normal scope their game needs.
What selected teams receive
A written scope, not a gesture.
Every award has a written scope, timetable, responsibilities, and fee, designed around the smallest intervention capable of creating meaningful commercial improvement.
A scholarship engagement may include
- Commercial assessment of the game, genre, audience, timing, and principal risks.
- Comparable-game and Steam-market research.
- Positioning, player fantasy, hook, and message hierarchy.
- Steam-page diagnosis and copy, tag, screenshot, capsule, or trailer direction.
- Priority implementation support.
- Demo, festival, Steam Next Fest, or launch sequencing where relevant.
- A 30/60/90-day operating roadmap with owners and decision points.
- A follow-up review of implementation and available evidence.
Scope notes
Some recipients may be offered a broader Growth or Launch scope when the project, timing, and available capacity justify it.
External production, such as new capsule art, trailer editing, localization, capture, or advertising, is separate unless the written award explicitly includes a production subsidy.
Who should apply
- A small independent team, usually one to ten core members.
- A commercial Steam release planned or already live.
- A playable build, credible demo, or meaningful gameplay footage.
- A recognizable category with evidence of player demand.
- A clear reason the game could matter to its intended audience.
- Preferably three months or more before launch.
- One person who can approve decisions and one person who will implement them.
- Enough budget to pay the selected scholarship fee and fund necessary production changes.
- A real access gap: the standard scope is currently difficult, and the subsidy would materially change what the team can execute.
- Willingness to hear that the product, positioning, page, demo, price, or release plan may need to change.
Financial need matters, but hardship alone does not determine selection. ContentCrepe also evaluates market potential, product quality, team execution, readiness, coachability, and the likelihood that the work can create a meaningful difference.
What the scholarship is not
- A cash grant or reimbursement.
- Publishing, investment, or a loan.
- Free consulting.
- Equity, revenue share, IP ownership, or sequel rights.
- A guarantee of wishlists, sales, funding, press, creator coverage, festival acceptance, virality, or Steam placement.
- Unlimited meetings, revisions, Slack, Discord, or campaign management.
- Automatic access for every team with a limited budget.
How selection works
Five steps, no free teardown.
The scholarship uses the standard buyer-routing application. There is no separate low-friction form and no free consultation.
- Apply through the standard ContentCrepe applicationSelect scholarship consideration and provide the same evidence expected from a normal client: Steam page, build or footage, current metrics, launch window, team responsibilities, available budget, and the commercial decision you need to make.
- Eligibility reviewContentCrepe removes incomplete, unsafe, legally uncertain, or clearly unsuitable applications. There is no unpaid teardown call.
- Product and commercial reviewShortlisted games are evaluated for market potential, hook quality, execution, Steam readiness, coachability, financial need, and likely impact.
- Focused fit interviewThe call tests expectations, decision authority, implementation capacity, budget reality, and whether ContentCrepe is genuinely the right intervention.
- Written awardSelected teams receive a written scope with the client contribution, timetable, responsibilities, exclusions, and expiry date. The engagement begins only after the agreement is signed and the first payment is made.
What ContentCrepe asks from recipients
- Provide accurate builds, assets, access, data, and disclosures.
- Assign one decision-maker and one implementation owner.
- Respond within agreed approval windows.
- Make reasonable efforts to complete agreed priority work.
- Inform ContentCrepe promptly about material changes to the game, team, funding, or date.
- Follow Steam, platform, licensing, legal, age-rating, and disclosure requirements.
Consent and case studies
ContentCrepe may separately request permission to use anonymized data in aggregate benchmark research. Declining public research participation does not reduce the quality of the service.
Public use of the studio name, game, assets, results, metrics, or quotations always requires separate written approval. A positive testimonial is never required.
Frequently asked questions
The short answers.
Is the scholarship free?
No. It is a subsidized paid consulting engagement. Recipient contributions start from $4,500.
Why call it a scholarship if the studio still pays?
Because ContentCrepe contributes part of the real delivery cost and reserves limited capacity for teams that would otherwise be unable to access the appropriate scope. The program is not a giveaway or a lead-generation audit.
How many teams are selected?
ContentCrepe may select up to two teams per quarter. Capacity, applicant quality, and current client obligations may result in fewer, or no, awards in a given quarter.
Do you take equity, revenue share, publishing rights, or ownership?
No. The studio retains full ownership of its company, game, IP, Steam app, and future revenue.
Is a public case study mandatory?
No. Any public case study, testimonial, screenshot, quotation, or result requires separate written approval. Confidentiality and reasonable embargoes are respected.
Can I apply before my Steam page is live?
Yes, when the game has a sufficiently developed build or meaningful footage. The appropriate scope depends on the project stage. A narrow Steam-page Sprint requires a live or Valve-approved page.
Can adult games apply?
Yes, subject to current platform rules, lawful ownership and distribution, accurate disclosures, and documentation that all depicted characters and content are unambiguously adult. ContentCrepe declines projects with unresolved age, consent, rights, or legal concerns.
What happens if I am not selected?
ContentCrepe may invite the team to reapply after a development milestone, route it to a standard paid service, or decline. Rejected applicants do not receive a free custom audit.
Apply for scholarship consideration
Bring the evidence.
Use the standard application and tick scholarship consideration. Come with:
- Your Steam page, build, demo, or meaningful footage.
- Current wishlists, followers, traffic, playtest evidence, and campaign history where available.
- Your target demo, Next Fest, and launch window.
- The budget available for consulting and necessary implementation.
- The commercial decision or problem you need resolved.
- A clear explanation of why the standard scope is currently inaccessible and how the scholarship would change what the team can execute.