About

We are indie game developers who got tired of guessing.

We market Steam games for studios who refuse to be invisible. We also build Yumefumi for the readers we keep asking those studios to reach. Skin in the audience, on both sides.

The team

Founded by indie developers, run as one.

ContentCrepe was founded by a handful of indie developers who once wrestled with Steam visibility themselves. We have shipped, launched, watched the curve flatten, and figured out what to do about it. That experience is what we sell.

Over the last few years we have spent a lot of time reading Steam dashboards, running surveys, and rewriting store pages. Studios like Myosuki have gone from quiet months to front-page features using the same approach. The approach itself is not secret. Doing it on schedule, for two years, is.

How we operate

  • Audit first.
    Always. Even if you only ever buy the audit.
  • Small client list.
    We take a handful of studios at a time so we can do the work properly.
  • No methodology decks.
    We share the playbook for free. We sell the work, not the slides.
  • Month to month.
    Cancellable any time. We earn the next month, every month.

What we build

Yumefumi.

Beyond client work, we build for the same community we market to. Yumefumi is a tracker for visual novel readers. Spoiler-aware reviews. Route maps. Recommendations from curators instead of from engagement charts. Currently in public beta.

Building products for visual novel readers is how we stay honest. When we tell a client which communities to plug into or which influencers to align with, we are not guessing from the outside.

夢文yumefumi夢文 · YUMEFUMI · 2026
Visit yumefumi.com →

Work with us

Send your game over.

We take a handful of studios at a time so we can do the work properly. If the queue is full when you write, we will tell you.

We reply within 48h.